Part 39: Disabling an Alarm
Music: Sorrowful Nightfall

Now let's actually do what Dylan says. We don't want people coming up here, after all.
Control panel



Well, the alarm won't ring anymore, but the door won't actually open yet.


Alarm



What we have to do now is...



This is the tricky one. One possible solution I read is to use the screwdriver on it. The screwdriver will slowly unscrew the last bolt and we have to hold the glass so it doesn't fall off and cause a Game Over. Unfortunately, I can't pick up the screwdriver. Kyle won't leave this floor.
Which is why I have to use another technique.

The technique is similar to the one I used for the control panel. Stopping time (pausing the emulator) and then moving very fast (frame advance). On an actual DS we can use two fingers instead.


Let's check it out.

Knob



New Music: Creeping Shadow

The music is certainly...different than normal. But we must investigate this floor, so off we go.


Music: Joke's On You


Oh, right. I forgot the door handle doesn't work from inside.



*time passes*

I wait, trapped behind the fourth floor fire door in the unrenovated hallway.


Music: Dream's End





I'm stuck here on the fourth floor. Outstanding.


Tony: 3
Mags: 2
Dylan: 2
Rex: 1
Marie: 1
I'm blaming Dylan because he's the one who didn't come on time. It could also be Kyle being impatient and turns out it has just been 3 minutes.
Music: Sorrowful Nightfall

Now let's actually do what Dylan told us to.
Doorstop There's a wooden doorstop inside the toolbox.



After that, we enter the room. Instead of pressing on, we turn back to the door.
Music: Creeping Shadow

Knock I suspect no one's coming.
You don't say?

Use doorstop on the gap
I place the doorstop underneath the fire door.

Now we're finally able to investigate the fourth floor. We might actually get more buzz puns!


Knock Nothing. This is like a bad knock knock joke, and I'm the punchline.
Buzz Why did these doors need buzzers when this place was a hotel anyway?
Knob


Buzz No way anyone's gonna come to the door. It's im-buzz-able.
Knob

Knob (again) Turning the locked doorknob is unlikely to be the way I get into this room.

Knock I'm certain nobody's listening. It doesn't matter how much I knock.
Buzz If I stand here too long, the buzzards will start circling.
Knob


Buzz No response. What a buzzkill.
Knob


I sure hope risking 2 Game Overs to come to this floor doesn't go to waste.

Knock I don't hear any footsteps. I'm probably better off not waiting too long for an answer.
Buzz Nothing. Well, the fourth floor ain't exactly buzzing.


Just one left, actually.

Plate 4...0...4. This must be room 404.
Knock I might as well be knocking on the wall for all the good it's doing.
Buzz This is all just a lot of buzz over nothing.
Knob




We can actually do something here!

Before we do that, though, let's see the updated profiles after Marie's confrontation.
Music: Sobering Dream




Our map is also changed, now with the 4th floor included. No wonder this hotel went out of business; they numbered the rooms to fuck with the guests, after all!
